I like the game, and have been playing it for the better part of, maybe 3 years, but the designer really should consider making it such that, once a jewel is achieved, the player isnt sent all the way back to ground zero once a level is unsuccessful. The jewels are terribly difficult to acquire. Very very much so. There are two very unfriendly levels backed up to each other. (There are 5 unfriendly levels total, IMO). They are stubborn in and of themselves to get through let alone being situated one after the other & almost always game killers. Id say 1 in 40 times can they both be breached, and that could be a conservative number.
2Dog2ManyCats about Jewel Solitaire